Top Tips for Creating a Game

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These tips help you design great, reliable squares that players love—while staying safe and accurate.

1) Pick Great Locations

2) Nail the Exact Spot

3) Write Clear, Fun Clues

4) Test & Verify

5) Keep it Smooth

6) Submission Checklist

Creator Top Tip – The Easy Way to Build Your Game

Here’s a simple method many creators use to build a full game quickly and accurately.

Step 1 – Plan your locations from home.
Go to What3Words on a PC (this is much easier than using a phone). Explore the map around the area where you want your game to take place. When you find a good location, switch to terrain view and place the square roughly where you think the location should be. Take a screenshot of the What3Words map.

Step 2 – Create the square in the 30 Squares game builder.
Go to Square 1 and upload the screenshot as both the Picture Clue and the 30ft Clue. Enter the What3Words location you selected.

Step 3 – Write your clues.
In Clue 2, write a simple description explaining exactly where the location is. Then copy that text into Clue 1 and use the AI tool to generate a more creative clue for players.

You’ve now completed Square 1. Repeat this process until you have all 30 squares created.

Step 4 – Print your game and visit the locations.
Once the game is drafted, print it out and go out to each location. Take proper photos of the exact square — one that works well as a picture clue and another from roughly 30 feet away.

Step 5 – Capture accurate What3Words.
Stand directly on the square and hold your phone still for at least 30 seconds so the GPS can settle. Then record the precise What3Words location.

Step 6 – Finalise your game.
Return home and update the squares with your real photos and accurate locations. You can now refine your second clues and let the AI generate improved first clues.

This is one of the easiest and most reliable ways to build a complete game. Of course, if you prefer exploring and creating squares as you walk around with your phone, that works perfectly well too.

Good luck creating your game!


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